Mario Vs Donkey Kong Minis March Again Walkthrough
Mario vs. Donkey Kong two: March of the Minis | |
---|---|
Developer(s) | Nintendo Software Applied science |
Publisher(s) | Nintendo |
Manager(south) | Yukimi Shimura |
Producer(s) | Shigeki Yamashiro Kensuke Tanabe |
Composer(s) | Lawrence Schwedler |
Serial | Mario vs. Ass Kong |
Platform(s) | Nintendo DS |
Release |
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Genre(due south) | Puzzle |
Mode(south) | Single-player |
Mario vs. Ass Kong 2: March of the Minis [a] is the sequel to the Game Boy Advance game Mario vs. Donkey Kong released in 2006, a follow upward to the Game Boy Donkey Kong game, though it is more than puzzle-oriented, now that the player controls several Mini Marios with the touch screen instead of Mario himself. The game also features the return of Pauline, whose last appearance was in the 1994 Ass Kong game, a Game Male child remake of the original Ass Kong. It features Nintendo Wi-Fi Connectedness. The DS Download Station Serial 3 set up of games features a brusk demo of the game. This is the sixth Mario game for the Nintendo DS. A sequel, called Mario vs. Donkey Kong: Minis March Again!, was released in June 2009; it is bachelor for download via the DSiWare service for 800 Nintendo Points.
On October vi, 2016, the game was released on the Wii U eShop under the virtual console branding.[i]
Gameplay [edit]
Instead of controlling with the D-pad, Mario vs. Ass Kong two: March of the Minis uses the touch screen to command the Mini-Marios in the same vein equally Lemmings. The object of the game is to get the Mini-Marios in each level to the door. The Mini-Marios have no concept of self-preservation, having no problem walking into spikes or lava, and as such the challenge comes from managing multiple moving toys on their mode to the goal while avoiding their devastation.
To movement, the player must utilise the stylus to turn a Mini-Mario'south management to move them in that direction. Swiping up enters pipes, climbs ladders, or makes them jump. Swiping across the Mini-Marios left or right causes them to move in that direction, and swiping down causes them to enter a pipe that is beneath their feet. Tapping once causes them to finish. The D-Pad and the face up buttons movement the camera (i.due east. Ten and Up movement the camera upwardly), and in DK stages pressing L and R causes a line to appear temporarily showing the path the launched Mini-Mario volition take. The timer does not start until the player either moves blocks or taps a Mini-Mario. However, the player may move elevators, modify the direction of pipes or conveyor belts, and scout the level out without starting the timer.
The game consists of eight worlds, or floors, each with 9 levels, or rooms, a minigame, and a DK stage. In improver to these levels are the Roof, which consists entirely of the final DK stage, and the basement, which consists of two extra boss stages that are only accessible by earning 40 silver stars and forty gold stars, totaling 80 stars altogether. When a chain of Mini-Marios enters the door at the end, a combo occurs, meaning 1000 for the offset, 2000 for the 2nd, 4000 for the tertiary, etc. If the stage contains a Golden Mini-Mario and information technology is the end of the chain, the point bonus doubles. For instance, if there are two normal Mini-Marios and a Gold Mini-Mario in a phase, and they enter in that gild, the points will go similar this: 1000, 2000, 8000. At the stop of every room, the histrion'due south score is tallied up with 100 points for each second remaining. The role player may also earn whatsoever combination of three bonuses: All Minis, which means every Mini-Mario made it into the door; Perfect Chain, which means that there was no intermission between Mini-Marios inbound the door; and Nonstop, which means that at least i Mini-Mario was not stopped by being tapped with the stylus (stopping on elevators or waiting for platforms don't ruin this bonus). There are three medals, or stars, that tin be earned upon meeting their requirements; bronze, silvery and gold.
In each room, there is a Mini Mario Menu and coins. Collecting all nine Mini Mario Cards in a flooring will spell out MINIMARIO and unlock that floor's minigame. The minigame involves borer Mini Shy Guys every bit they come out of the Pipes and avoiding the Bob-ombs that will occasionally come out of the Pipes equally well. Touching a Bob-omb in the minigame volition accept a event of the player losing five points. In that location are 2 types of coins: minor and large. Small coins are worth fifty points and large ones are worth 500. Collecting coins helps in coming together the score required for a Gold Star.
The DK stages play a bit differently from the chief game. In these stages the bottom screen shows a cannon loaded with a Mini-Mario, a belt upon which the cannon moves on, and a button labeled Shoot that the role player must tap to burn down the Mini-Mario. The top screen shows the player'southward remaining Mini-Marios, which depends on how many Mini-Marios the role player led to the door throughout the entire floor, DK'due south remaining hitpoints, which always starts out at 6, DK's location, and objects the thespian needs to hit with a Mini-Mario in order to impairment him. If a Mini-Mario collides with DK'southward side, that will damage him as well. The only way to lose a Mini-Mario is if it is hit with an object or if DK breaks information technology. DK's movement varies with the phase. In some, it is similar to a shell game in that in that location are 3 locations he tin appear and the player must predict where he will appear side by side based on a pattern. In the others, he is on a swinging platform. If a Mini-Mario collides with the swinging platform's spikes on the bottom of it, the Mini-Mario volition break. Floor 8'southward DK Stage involves him moving betwixt ropes like Donkey Kong Jr. does in Donkey Kong Jr. In Floor eight's DK stage, if a Mini-Mario collides with DK, the Mini-Bird, or any of the Mini-Snapjaws, the Mini-Mario will interruption. One time the actor hits DK six times with Mini-Marios or any falling objects from the Mini-Marios, the stage ends and the score is tallied up with 100 points for each second remaining and thou points for each surviving Mini-Mario. The extra iii DK stages are modeled after stages in the original Donkey Kong arcade game.
Structure Zone [edit]
March of the Minis incorporates a characteristic that was meant to be included in the cancelled Donkey Kong Plus. The thespian can create levels and upload them wirelessly or over the Nintendo Wi-Fi Connection for friends to play. For each floor completed in the main game, its corresponding kit is unlocked for apply in the construction zone. In addition, when the player completes the minigames for the first iii floors, 6 floors, and all 8 floors, Special Kits 1, 2, and 3 are unlocked, respectively. The thespian can save upwardly to 8 of their own levels, and download up to 24 levels made by their friends. The special kits resemble the Pipe Works Kit, Toadstool Castle Kit, and Jungle Hijinks Kit, with like music except for the first kit, which plays a different version of the Mushroom Mayhem kit. Some other divergence is that the thespian moves Mini-Toad, Mini-Peach, and Mini-DK respectively, instead of a Mini-Mario.
Plot [edit]
March of the Minis opens with the grand opening for the "Super Mini-Mario Earth" amusement park based on the highly successful mechanical toys developed by the Mini-Mario Toy Visitor. Immediately following the ribbon-cutting ceremony, Mario presents his VIP guest Pauline with a Mini-Mario toy, while at the same time, Donkey Kong offers her a Mini-Ass Kong toy. When Pauline chooses the Mini-Mario toy, Donkey Kong becomes infuriated and storms off with her to the roof. Mario, unable to follow, sends the Mini-Mario toys in pursuit to save Pauline.
The Mini-Mario toys work their manner through eight floors, each with ix challenging rooms, confronting Donkey Kong on each floor. Eventually, Mario and the Mini-Mario toys reach the roof and defeat Donkey Kong. Afterwards, Mario is relieved to find Pauline rubber and audio in a cozy room surrounded by presents (presumably from Donkey Kong in an attempt to impress her) and holding a cup of tea. Ass Kong enters the room, feeling remorse for his behavior, and Pauline picks up a Mini-Donkey Kong toy and kisses information technology, making Donkey Kong feel meliorate, knowing that she has forgiven him.
Reception [edit]
The game received "favorable" reviews co-ordinate to video game review aggregator Metacritic.[ii] Equally of July 25, 2007, the game has sold one.24 one thousand thousand copies worldwide.[15]
Notes [edit]
- ^ Mario vs. Donkey Kong two: The Great Mini Mini March (Japanese: マリオVSドンキーコング2 ミニミニ大行進!, Hepburn: Mario tai Donkī Kongu tsū Mini Mini dai Kōshin! )
References [edit]
- ^ "Mario vs. Donkey Kong two: March of the Minis Wii-U". Nintendo.com . Retrieved October 16, 2020.
- ^ a b "Mario vs. Ass Kong 2: March of the Minis for DS Reviews". Metacritic . Retrieved October 20, 2015.
- ^ Edge staff (June 2007). "Mario vs. Donkey Kong 2: March of the Minis". Edge. No. 176. p. 89.
- ^ EGM staff (November 2006). "Mario vs. Donkey Kong 2: March of the Minis". Electronic Gaming Monthly (209): 139.
- ^ Reed, Kristan (March 7, 2007). "Mario Vs Donkey Kong two: March of the Minis". Eurogamer . Retrieved October 20, 2015.
- ^ Zoss, Jeremy (November 2006). "Mario vs. Donkey Kong 2: March of the Minis". Game Informer. No. 163. p. 142. ISBNane-58060-663-6. Archived from the original on January vi, 2008. Retrieved October 20, 2015.
- ^ Moses, Tenacious (September 25, 2006). "Review: Mario vs. Donkey Kong 2: March of the Minis". GamePro. Archived from the original on October 18, 2006. Retrieved October twenty, 2015.
- ^ Navarro, Alex (September 22, 2006). "Mario vs. Donkey Kong 2: March of the Minis Review". GameSpot . Retrieved Oct 20, 2015.
- ^ McGarvey, Sterling (September 27, 2006). "GameSpy: Mario vs. Donkey Kong 2: March of the Minis". GameSpy. Archived from the original on October eighteen, 2006. Retrieved October 20, 2015.
- ^ Burman, Rob (February 28, 2007). "Mario vs. DK 2: March of the Minis United kingdom Review". IGN . Retrieved October 20, 2015.
- ^ Harris, Craig (September 25, 2006). "Mario vs. Donkey Kong 2: March of the Minis Review". IGN . Retrieved October 20, 2015.
- ^ "Mario vs. Donkey Kong 2: March of the Minis". Nintendo Power. 209: 87. November 2006.
- ^ Leeper, Justin (October 24, 2006). "Mario vs. Ass Kong 2: March of the Minis". X-Play. Archived from the original on July 20, 2008. Retrieved Oct 20, 2015.
- ^ Hill, Jason (Feb 15, 2007). "Mario Vs Ass Kong 2 [March of the Minis]". The Sydney Morning Herald . Retrieved October xx, 2015.
- ^ Casamassina, Matt (July 25, 2007). "Nintendo Sales Update". IGN . Retrieved Oct 20, 2015.
External links [edit]
- Mario vs. Ass Kong ii: March of the Minis at MobyGames
jacquesthersemeaten.blogspot.com
Source: https://en.wikipedia.org/wiki/Mario_vs._Donkey_Kong_2:_March_of_the_Minis
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